Version 05.29.18: ![Gmod For Mac Gmod For Mac](/uploads/1/3/4/0/134054479/743119857.jpg)
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![Gmod For Mac Gmod For Mac](/uploads/1/3/4/0/134054479/743119857.jpg)
Gmod Textures For Mac
- Updated: Added Entity Classname and Index to the 'Changing collision rules within a callback is likely to cause crashes!' error message
- Updated: Updated .fgd files (for Hammer) to include GMod specific Sandbox key values
- Updated: Moved the Map and Source Engine Version text when console is open a bit down so it can be read
- Updated: Changed the default value of r_hunkalloclightmaps to 0
- Updated: GMPublish now works better with big addons
- Fixed: Fixed a crash having to do with playing sounds
- Removed: Removed game/bin/sdk.fgd, as it was unused and contained non-existent/duplicate entities
- NEW: Added render.OverrideBlend (replaces render.OverrideBlendFunc)
- NEW: Added Entity.GetSequenceMovement
- NEW: Added Player.IsSprinting
- NEW: Added Vector.Div
- NEW: Added Angle.Div & Angle.__div
- NEW: Added Angle.Mul
- NEW: Added Angle.Add
- NEW: Added Angle.Sub
- NEW: Added serverlist.AddCurrentServerToFavorites
- NEW: Added CanAddServerToFavorites
- NEW: Added CreatePhysCollidesFromModel
- NEW: Added CNavLadder.GetTop
- NEW: Added CNavLadder.GetBottom
- NEW: Added CNavLadder.GetWidth
- NEW: Added PhysObj.ApplyTorqueCenter
- NEW: Added PhysObj.GetShadowPos
- NEW: Added PhysObj.GetShadowAngles
- NEW: Added PhysObj.GetVelocityAtPoint
- NEW: Added PhysObj.SetContents
- NEW: Added PhysObj.GetContents
- NEW: Added DNumSlider.GetDefaultValue
- NEW: Added DNumSlider.SetDefaultValue
- NEW: Added DNumSlider.ResetToDefaultValue
- NEW: Added navmesh.GetGroundHeight
- NEW: Added engine.TickCount
- Fixed: Entity.DeleteOnRemove() can no longer remove players or the world
- Fixed: Fixed a stack overflow in DListView
- Fixed: Entity.IsRagdoll will attempt to return proper value when the entity is marked for deletion
- Fixed: render.DrawSphere will no longer draws one less longitude step than specified
- Fixed: game.CleanUpMap() will no longer crash on LZMA compressed maps
- Fixed: Fixed util.DecalEx's scale arguments not working
- Fixed: Fixed util.DecalEx using inverted normal for non brush entities
- Fixed: Fixed game.AddDecal not precaching added decals resulting in util.DecalMaterial not working as expected in some cases
- Fixed: Fixed util.DecalEx not working on entities with brush models
- Fixed: Fixed util.Base64Encode output for 0 and 1 byte inputs
- Fixed: Fixed Entity.GetAnimInfo not working at all
- Fixed: Fixed Entity.SetGravity resetting on players when they use ladders
- Fixed: Player.IsFullyAuthenticated no longer returns the player object in some cases
- Fixed: Fixed prediction errors caused by using Player.SetHull(Ducked)
- Fixed: Player.SetAmmo now has proper ammo typeID bounds check, as well as proper max ammo check (0-9999)
- Fixed: Fixed calling Player.Spawn() on a player inside a vehicle putting the player in an invalid state where NPCs can't see them
- Updated: Entity.AddCallback will now error instead of silently failing when given not a function on its 2nd argument
- Updated: Vector/Angle.Mul and Div methods now have correct type checking and errors
- Updated: util.TableToJSON returns nil unless top-most element is an object or array
- Updated: file.Exists and file.IsDir will return false where it used to return nil
- Updated: ScriptedEntityType field will now work equally on all entity types
- Updated: Added better bounds checking to Entity:GetSequenceActivity
- Updated: GetCreator now returns NULL for no creator, instead of nil (Community Contribution)
- Updated: IsValid micro optimisation (Community Contribution)
- Updated: Improvements to Entity.GetKeyValues() - Vectors actually work now, added support for FIELD_SOUNDNAME and FIELD_EHANDLE
- Updated: FL_ANIMDUCKING is now used and set automatically
- Updated: Return type consistency for Player.TraceHullAttack, Player.GetObserverTarget, Player.GetRagdollEntity, NPC.GetBlockingEntity, NPC.GIve, Entity.GetRagdollOwner, they now return NULL entity where they used to return nil
- Updated: Better/Faster implementations of SortedPairs and similar functions (Community Contribution)
- Updated: PrintTable will no longer try to print the table its currently printing (Community Contribution)
- Fixed: Restored functionality of env_wind
- Fixed: Fixed pick up HUD ( ammo, weapons, etc ) not working properly for some time after HL2 campaign loading screens
- Fixed: Restored functionality of monster_mortar to fix a crash issue on a Half-Life Source map
- Fixed: Fixed entities inside player clip brushes not being usable by +use for Half Life Source maps
- Fixed: Fixed Paint Tool's reload not removing the duplicator entity modifiers (Community Contribution)
- Fixed: Reduced lag with a very huge amount of Sandbox notifications
- Fixed: Reduced probability of the game crashing when saving a dupe
- Fixed: Fixed Half-Life: Source Scientists always having random skins
- Fixed: Fixed Half-Life: Source Tentacles not dealing damage
- Fixed: Half-Life: Source Headcrabs no longer break Half-Life 2 Headcrabs and vice versa